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ESTEAM at American World School
Entrepreneurship

E STEAM

Entrepreneurship meets Science, Technology, Engineering, Arts & Maths

Where Innovation Meets Application

ESTEAM is our signature framework that integrates Entrepreneurship with Science, Technology, Engineering, Arts, and Mathematics. This interdisciplinary approach ensures students don't just learn STEAM concepts but apply them to solve real problems and create real value.

Through ESTEAM projects, students experience the full innovation cycle — from identifying problems to prototyping solutions to pitching their ideas.

ESTEAM Components

An integrated approach to innovation education

Entrepreneurship

The driving force that turns STEAM knowledge into action, teaching students to identify opportunities and create solutions.

Science & Technology

Hands-on experiments, coding, AI exploration, and technology projects that build scientific literacy and digital fluency.

Engineering & Design

Design challenges, prototyping, maker activities, and engineering projects that develop problem-solving skills.

Arts & Mathematics

Creative design, data analysis, and mathematical modelling that complete the innovation toolkit.

K-12
All Grades
5
STEAM Disciplines
10+
Annual Projects
Award
Winning Programme

ESTEAM FAQs

ESTEAM projects are embedded within core subject areas and also delivered through dedicated innovation time. Students apply knowledge from multiple subjects to interdisciplinary challenges.

Our Innovation Lab, Maker Space, science labs, and technology suite provide state-of-the-art resources for ESTEAM projects, including 3D printers, robotics kits, and coding platforms.

Innovation Starts Here

Experience the ESTEAM difference at American World School.

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